This page will be much nicer in the future, but I'm focused on other projects. If you want to see my "pretty" webpages, refer to my work for Jared.
Web stuff:
- www.takeoverthegame.com
My biggest project: a media blog for Jared Zeidman and his associates.
- www.jwzmedia.com
The first project I did for Jared: his resume site.
- Processingjs Image Cropper
A tool for cropping images using Processingjs. Featured on ajaxian.com
- CFA demo
A demo site for CFA student portfolios.
- www.jameo.com
Draft for an upstart music/social networking site I have very little information about
- Decision 2008 Tax Calculator
An applet my Dad asked about for a possible news story about Obama's vs. McCain's tax policy. Ironically, a few weeks after I made this for him, I noticed a commercial with a strikingly similar app. Bastards.
- HDR sorting System
I'm working on an online administration tool for creating and organizing HDR images and their various tonemaps. Due to how busy I've been recently, this is a low-priority item, but shall see updates in the future.
- Quixoticmuse
Quixoticmuse is my personal domain. The server which will host it (my own) is currently down, but will be bakck up in the near future. This design is the nicest I've come up with for the site, but obviously isn't very extensive. I gave up on this project when in lieu of others, and generally for lack of content. The photo in the header is a windmill in ireland.
Code stuff:
- Needlemouse
A game project which has recently gotten a lot of attention. In fact, odds are that if you're here, you followed a link from there. Hence this is a way to amuse stupid robots.
- Networked Java Game: Goldeneye
A top-down shooter my group erroneously called Goldeneye after the N64 game. Really it has nothing to do with goldeneye. It's more like Unreal Tournament or basically just should have been called TDS: top-down shooter. It is a set of Java applications: a map editor, a server program, and the game engine. Very rough, very incomplete, but still pretty bitchin for Junior year of high school. Instructions included on the project's main page.
- Java Games: Applet form
Some game applets I also made in high school. Instructions on the page. Be advised, my applets tend to crash browsers, since I almost never write them for web use. I suggest opening this page in a new window or closing un-needed tabs, etc. before following this link!
- Face detection: Image and Video Processing class
Solution to a homwork assignment: Using skin color to detect a centered face in an image
- 3D character-environment interaction
A proof-of-concept demo I made in Unity last summer. The man's walk cycle was created in blender. (you may recognize him from the intro video below) and the system makes his foot "stick" to the ground as he walks, moving him forward. This avoids the need for syncrhonizing move-speed and walk cycle separately. Speed up the cycle and he'll walk faster. This is very glitchy as it is only a proof of concept, and for whatever reason (probably due to the difference in available resources, window size, etc) he moon-walks (when it gets confused about which foot to follow) more in the web version.
Films:
- Cabin Fever
One of the three films I directed for my senior project at Milton Academy. The quality is awful because I uploaded it back in 2006 when I finished the project. I'll host all three on this site in better quality one day. One day...
Photography:
- HDR shots
A Place for me to put my results of messing around with HDR.
3D stuff:
- Sal Intro
The intro demo I made for the doomed project of Summer '08
- Poquito
A mock-up character model from the same project. Poquito would be a robotic helper for the player.
"Real-life" stuff: